Monday, 8 May, 2006, 09:20 - Enemy Territory
The FritzBot mod test night is soon upon us :)Check the forum for info & required files/maps - HERE -
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F.E.A.R. Extraction Point kicks off where the original game ended – with a bang. The First Encounter Assault Recon Team (F.E.A.R.) returns to battle the now free Alma and her paranormal minions across a destroyed city. New locations, weaponry and enemies combine to take the F.E.A.R. franchise to new levels of action and suspense.
match_timeoutcount 3 (from 2)
cl_maxpackets IN 30 100 (lower retriction was 20)
HoG_b9
b_moverscale 2 (was at default of 1)
reactor_final
g_useralliedrespawntime 20 (was at default of 25)
sp_delivery2
g_userTimeLimit 10 (was at default of 15)
sos_secret_weapon
forcecvar r_wolffog 1 (was set to 0)
Objectives:
Constructions
Steal
Deliver
Flags
Dynamite
Command Posts
Game Sense:
Objective priorities
Event awareness and response
Offensive and Defensive "phases"
Combat:
Use all of their weapons (class based and personal) effectively to fight you
Use and understand grenades.
Use and understand every trick in the ET book on how to fight your enemy
Game:
Unique GUI and menu interface that lets you setup all of your Fritz specific options
Easy to use and setup
Predefined campaigns that have all the maps Fritz supports
Navigation:
Usage of the entire map rather than a shortest path
Obstacle recognition and avoidance
Skill levels:
General Skill (1-3)
Aim Skill (1-4)
Medics:
Recognition of teammates with low health
Ability to find teammates in need of a revive
Teamkill revive for teammates with very low health
Automatically pass out med packs at spawn if they have high level teammates
Field Ops:
Airstrike and Artillery support
Recognition of teammates that need ammo
Automatically pass out ammo at spawn
Covert Ops:
Satchel
Disguises
Smoke Grenades
Sniping
Mine spotting
Soldiers:
Panzer camps
Mobile mg42 camps
ALL weapons used, except the mortar
Engineers:
Rifle Nades
Mines