Thursday, 29 June, 2006, 22:04 - >Nerd saying Hello!
Hi Abbi & Ewan!...getting married in March! woOt!
Ab says don't forget to kiss her before work :P
(he keeps forgetting for those who don't know :o)
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All MG nests removed
All truck barriers removed
Removed bridge
More autospawn tweakage (irrelevant to comp)
Allied - Axis spawntimes set to 20/30 instead of 15/30
Map time reduced from 20mins to 15 mins (reduced to accomodate removed barriers)
Began process to remove health/ammo cabs (not sure how many to keep or remove)
remove some/all health cabinets?
remove some teamdoors to speed Axis travel times?
make truck easier to damage?
Corrected autospawns
Corrected endgame wait states
Removed bad TWO and spawns at CP
Created correctly working TWO and spawns at CP
Made a new autospawn system
Added wm_announcements for CP spawn activity
The Axis are guarding a top secret chemical weapons laboratory working on equiping long range missles with deadly poisons, but most importantly it also houses the Germans first prototype of a nuclear bomb. The Allies must infiltrate the facility and escort the nuke to allied line.
October 1942: Axis have just managed to build a working V2 rocket. The prototype is waiting for its transportation in base 12. This is the last chance for Allies to destroy the prototype before it is tranported into safety.