ned's blog
Search 

[SOF] OSP v1.1 released! 
Tuesday, 25 July, 2006, 08:45 - Soldier of Fortune
Well it's been a while but monk has re-emerged to continue his work with the OSP mod with the help of some new contributors. The last version was 1.0L

This latest see some cvars taken from Enemy Territory (these are server-side)
- add: osp_fixedhz <0|1> [default 1] serverside cvar. this will impliment 125hz fixed frequency to prevent framerate dependant physics for jumps, weapons etc
- add: insert osp_fixedhz into /settings and serverinfo. this will show up in a game browser (all seeing eye etc) as being enabled/disabled
- add: match_mutespecs <0|1> allow/prevents spectators from chatting during a match
- add: match_latejoin <0|1> prevents/allows players from joining a match
- add: cvars to control messing spamming of clients. These default to "0"
- g_msgs <n> Duration in seconds between messages sent to users
Setting g_msgs to 10 will spam a message to all clients every 10 seconds
- g_msg<n> <string> where x is a number. Messages will be displayed from lowest to higher (0-9)
- g_msgprefix <string> where string is a prefix. ie: set g_msgprefix "^1OSP ^2TEST ^3SERVER:"
- g_msgpos <n> position of messages
- <0> screen area
- <1> center screen
- <2> console


The update also includes security and minor bug fixes.

Download client and server packs - here -


As you can see from the download page, v1.2 and v2 are in progress!
I'll keep you posted =]


  |  permalink
[ET] info for my ET servers is complete! 
Saturday, 22 July, 2006, 05:32 - Enemy Territory
phew! after much tweaking, config and forum post editting ALL info regarding my ET servers in the forum is COMPLETE. :P

nedETPRO server
nedETPRO customs nights
nedET FritzBot
nedETTV


=)

  |  permalink
[ET] customs night 13 info! 
Saturday, 22 July, 2006, 05:23 - Enemy Territory
Here we go!

Thursday 27-July-06
from 8:30pm

Arhabeach TE
Warbell



- see below posts for map info -



Download Arhabeach TE - HERE -
Download Warbell - HERE -

customs night history/info - HERE -

  |  permalink
[ET] map script for Tram Fight (beta 2) 
Saturday, 22 July, 2006, 05:21 - Enemy Territory
I've installed mortis' latest map script that fixes a clipping exploit in Tram Fight (beta 2).

  |  permalink
[ET] new map --- Warbell 
Friday, 21 July, 2006, 23:28 - Enemy Territory
This come from the creator of The River 2 - Redux. There's been quite a bit of hype about this map... time for a look!

Story...
Axis are trying to mess in the occult again, and do real nasty things. Allied special forces took over the occult site in a raid. Now the Axis attack to get back control over the old Abbey and finally raise the evil Wargod. Allies are on the mission to save the world from this of course.



TIP - the 'Hidden Room' is in the Guardhouse near flag!


Download map from server or - HERE -

Warbell will be played on the next public customs night which will be announced soon.
Customs night info/history - HERE -

  |  permalink
[GTR] GTR2 demo released! 
Friday, 21 July, 2006, 23:03 - GTR
It's coming! GTR2 will be here soon!

A demo has been released...
The demo version gives you the chance to drive one of two FIA-GT class cars against up to 15 computer controlled opponents, at the Barcelona GP circuit.


Official website - HERE -

If you still enjoy a run with the original GTR (on Bathurst even!) then join us on my 6 car server.
Details - HERE -


There's nothing more frightening than a nerd with a high powered vehicle :O

  |  permalink
[ET] FritzBot v.70 mod 
Wednesday, 19 July, 2006, 13:30 - Enemy Territory
FritzBot v.70 mod is on the server, setup and now ready to play =)
Thanks to SnakeTails and TOG|Arkon>oB< for the initail testing!

details - HERE -

  |  permalink
[ET] new map --- Nachteinbruch 
Sunday, 16 July, 2006, 12:50 - Enemy Territory
During this maps beta phases it was called Flak Cannon. This final release saw a name change, Nachteinbruch, which is nightfall in German. Nachteinbruch has FritzBot support!
Northern Germany, 1943. The Axis have created a prototype Ammo that will be devastating to the Allied forces if used by their Pak Cannon. The Allies need to destroy the Ammo and the Pak Cannon to prevent the Axis from using it.


Download map from - HERE -

Stay tuned for the first big FrtizBot playtest very soon =)

  |  permalink
[ET] new map --- Wacht Am Rhein (bulge_beta1.pk3) 
Saturday, 15 July, 2006, 08:44 - Enemy Territory
This is a fueldump style map supported by the FritzBot mod... Happy Days!!

From the creator...
It's titled Wacht Am Rhein, which was the German army's operational name of the Ardennes offensive in December 1944, more commonly known as The Battle of the Bulge. I'd say the map is slightly larger than Fueldump and features the Axis on offense: their primary goal is to escort a tank through the forest roads, into the allied held town and use it to destroy the heavy church doors. Within the church is the Allies command and control center, which the axis must dynomite and destroy to win. The allies can impede the progress of the Axis by building several barriers to slow the progress of the tank.


This one will be added to the FritzBot map rotation!
Download map - HERE -

  |  permalink
[ET] new map --- SW Fueldump TE 
Wednesday, 12 July, 2006, 10:13 - Enemy Territory
Fuel Dump has been revistited! SW Fueldump TE is a renewed version of Fueldump and SW Fuel Dump by mortis.

beta 1 (sw_fueldump_te.pk3) released 10-July-06 ~ details - HERE -
beta 2 (sw_fueldump_b2.pk3) released 11-July-06 ~ details - HERE -


beta 1
The following is a list of changes from the normal Fueldump.

• no more snow
• tank moves 50% faster
• bridge is built 50% faster
• tank is indestructible.
• tank moves automatically (this means no more escorting the tank)
• tank has 3 stop points, after this it needs to be 'touched' again, in order for it to move automatically again.
• allied can spawn at command post
• 1 of the CP gates can not close entirely to prevent axis from CP camping
• tank becomes destructible again at the very end of its route.
• the depot fences are nadeable (chuck 2 nades on the first parts of a fence and it's destroyed)
• axis can now spawn @ the truck inside the depot's building (3 people only)

beta 2
Changes:

* Doesnt mess with other maps textures anymore (completely standalone)
* Corrected stepsounds for all surfaces
* Autospawns optimised
* Allies gain a second initial spawn after the tank broke the grate (no big deal imo, but we all hate walking)
* Reacted on people who could still jump into the depot (if you still can, post a demo ;-) )




NOTE: there is a texture issue with beta 1 so do not install as it will affect other maps.
beta 2 is on the server and can be downloaded from - HERE -

  |  permalink

<<First <Back | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | Next> Last>>