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[ET] Baserace Scoreboard mod 
Wednesday, 12 August, 2009, 06:42 - Enemy Territory
Posted by ned
This mod adds a scoreboard to the Enemy Territory map Baserace by Cptn Triscuit.


The Score is Tied! 0
The Axis/Allies are ahead by 1! +1
The Axis/Allies are ahead by 2! +2
The Axis/Allies are ahead by 3! +3
The Axis/Allies are ahead by 4! +4
The Axis/Allies are ahead by 5! +5
The Axis/Allies have a commanding lead! >5


Baserace
Baserace Scoreboard mod

DOWNLOAD - LINK - 7.5MB
(-download includes scoreboard mod-)



Installation is server dependent.
Default Installation is etmain.

Servers and clients,
place zz_baserace-scoreboard-ned.pk3 & baserace.pk3 into your etmain folder.
default location is C:\Program Files\Wolfenstein - Enemy Territory\etmain



Baserace overview

Its a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades. Capture Pads can be used multiple times to upgrade constructions. Additionally, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete 40 constructions or have the most completed when the timer runs out wins!






>>> BASERACE MISSION GUIDE <<<




• The original author of the scoreboard mod was RayBan for CTF Face (beta 1).
splashdamage.com/forums - CTF Face (beta 1)




• RayBan's scoreboard was adapted to Baserace by Daniel&Roland
splashdamage.com/forums - Baserace Final scoreboard

• This adaptaion was further editted to make the "commanding lead" image to show a 'greater than' symbol.
unpacked/packed by me, image edit by TOG DirtySnachez






This info is linked in "neds gaming goodies"

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[ET] FritzBot mod news 
Tuesday, 4 August, 2009, 09:31 - Enemy Territory
Posted by ned
Just a quick note for now,

-ET FritzBot waypoint pack 3 is being released soon thanks to TomTom
-pre-release testing of this pack hosted by me, all welcome!


potential maps for test night mapcycle
Baserace
Gold Rush Europe (beta 2)
Seawall Battery Europe (beta 2)
Fuel Dump Europe (beta 2)
Village
Crevasse (beta 3)
Special Delivery TE
Rail Gun
Rail Gun Europe (beta 2)
SW Goldrush TE

Darji 2
Intelligence Center (beta 2)
Breakout 2 (1.4.0)
Desert Temple
ET UFO (Foo Fighter - ET Edition)

CAHA: Tavern (beta 2)
dm_hill (beta 2)
MP Bridge
Supply Depot (Night-pro)
Valhalla TE
Tournement DM 2
Breakout 2 (1.4.0)

Streets of Italy (fp2)
Bloody Omaha (beta 2)
Battle of Wolken 6 (beta 1)
N.O.T.W.
Warehouse
Falkenstein (beta 1)
V1Rocket (beta 2)

The Port (beta 1)
Praetoria-Mission One
2Hide
North Pole

Saberpeak




full details soon,
stay tuned!

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[ET] by request, 'How to Install ET' now in blog 
Friday, 9 January, 2009, 22:56 - Enemy Territory
Posted by ned
I've completed (and updated) the "How to install ET" page in the blog. I was contacted about this and the person was having problems with the 2.60b patch. Extra info on this patch has been added.

Details - Info, Links and Downloads -



Also, Fritz Bot ET mod is available for download - here -

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[ET] next on the list is Enemy Territory .. plus Fritz Bot news  
Friday, 9 January, 2009, 07:18 - Enemy Territory
Posted by ned
In case you haven't noticed I'm moving all of the forum content over to the blog. I've decided to work on the Enemy Territory section next. It's the largest one to do and I was going to tackle it last but there have been some Fritz Bot mod updates over the last few months that I'd like to have a look at. The latest update is from TomTom. He's made a waypoint pack for the map Warehouse (final) by zig-zag. Details - here.

I'll be working on the ET section in groups. More details soon!

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[ET] new maps for ET Pro server 
Tuesday, 23 September, 2008, 04:47 - Enemy Territory
Posted by ned
I've added a couple of new maps to the ET Pro server.

Tutorialjump 2 (///PALE)
This replaces the first version. Looks much better with greater options. I'm a trickjumping noob myself but it's there for others to use if desired.

SW Battery (eiM)
This is a modified version of the default ET map 'Seawall Battery'. It's been modified and set up for Stopwatch play. Here are the changes:
- Allies Beach Spawns outside of water
- Bunker MG is now dynamitible door which leads to bunkers back
- Axis Bunker Spawn is set back a bit
- Axis Spawn at Commandpost until Allies built it
- Backdoor is blowable
- Spawntimes 30/20
- Made some doors wider (bunkerstage)
- fixxed "wallhack" leak at backdoor
- CP Spawn for allies
- Maptime 12
- removed railings
- removed several details due to low fps
- added 2nd way into controls bunker
- added wooden constructible backdoor barrier
- little hole at west bunker for axis to defend the Bunker Door



Both maps are downloadable from the server at high speeds.
Alternatively, maps can be downloaded from - here -


I'll be running SW Battery on my test server for the next few days.

ned's test server1
122.109.108.139:27970 (temp ip)

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[ET] FritzBot test night 
Monday, 21 July, 2008, 12:47 - Enemy Territory
I've set up a map-cycle to give the FritzBots a good run on some of the recent waypoint packs released.

Tuesday night from 8:30pm 22-July-08

The Port
Bremen
Crevasse
Darji 2
Bridges
CAHA Tavern
Glider 3
Venice
Rail Gun




Once ET is fully patched, all you need to do is download the FritzBot mod... the maps and waypoint packs are all downloadable from the server (fast downloads).


nedET FritzBot details - here -

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[ET] FritzBot server update 
Sunday, 20 July, 2008, 23:04 - Enemy Territory
420Blunt has made a playable version 1 waypoint pack for Rail Gun! Due to the mod not being finished, this map has eluded waypointers for quite some time. It plays OK but needs feedback... it's a 'work in progress'. Contact me with feedback or post on the official FritzBot forum - link.

TomTom has updated his Glider 3 pack to version 0.05
-improved CP use
-better balancing
-note: island spawn still not being used (for now)


Both updates are now on the server. There have been quite a few new things happening with FrtitzBot support recently so a full night of play testing is coming soon!


nedET FritzBot details - here -




>> stay tuned for test night date/time and map-cycle details!

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[ET] maps added to FritzBot map-cycle 
Wednesday, 9 July, 2008, 00:04 - Enemy Territory
I've installed the beta keyword_fix on the server. This fix enables larger maps to be waypointed and played. Info - link.

Maps added to the map-cycle:
-The Port
-Venice


nedET FritzBot details - here -

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[ET] ET server update! 
Friday, 4 July, 2008, 00:42 - Enemy Territory
I've added some maps to the FritzBot server and ETPro server.

new maps for FritzBot:
-Bloody Omaha - TNR360 -
-Bremen - Dersaidin -
-Crevasse - Dersaidin -
-Darji 2 - Loffy -

a couple of new maps in progress added for download
-Rock Eyes - zedd -
-The Port - Magic -


info and download links - here -

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[ET] Wolfenstein: Enemy Territory Map Source Files Released 
Friday, 27 June, 2008, 22:53 - Enemy Territory
We are happy to announce that we have received approval from Kevin Cloud over at id Software to release the source maps that we created during our development of Wolfenstein: Enemy Territory. This is a belated present to mark Wolf:ET's fifth birthday that we reported on last month. The package is a modest 6 Megabytes in size and includes source .map files for all six of the officially released maps.

On a side note, for those of you wanting to import the maps into Enemy Territory: QUAKE Wars, jRAD and Torchy assure me that this is indeed possible as EditWorld will happily import *.map files. Keep in mind that it will require some of the obvious texture path replacements and entity work, though.


- http://www.splashdamage.com/node/257 -


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