ned's blog

[ET] map update --- Baserace (final) 
Sunday, 12 November, 2006, 11:38 - Enemy Territory
CptnTriscuit has released the final version of his very popular map, Baserace.

• bug fixes
• new obstacles
• a new construction box location for each team
• 7 new synergy bonuses
-plus more!-

The New Mission Guide - here -

Download map from server or - here -

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[ET] ET 2006 State of Origin Grand Finals !! 
Friday, 10 November, 2006, 22:43 - Enemy Territory
ET 2006 State of Origin Grand Final


Sunday 12-Nov-06
8pm NSW Australia

Thanks to ETTV we can watch these two teams battle it out!
ETTV Broadcast IP

GameArena thread - here -
Results and info - here -

cyas there!!


EDIT: Queensland win 3-1 !!

Würzburg Radar - Q
Fuel Dump - Q
Adlernest - V
Frostbite - Q

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[ET] map update --- Crevasse (beta 3) 
Friday, 10 November, 2006, 10:23 - Enemy Territory
Dersaidin has updated his latest creation, Crevasse, to beta 3 =]

New scene:
Spies have discovered the location of an Axis facility built inconspicuously into an natural crevasse. Spies reported that there is valuable information kept somewhere in the base.

beta 3 changes:
• final objective is now a doc run
• docs are where beta 1/2 final objective was
• transmitter now near axis spawn
• axis can no longer boost into the room at the bottom of the elevator shafts
• allies can no longer TK-revive over the cage to get to the second phase
-see readme for details-

Crevasse can be downloaded from the server or - here -
beta 3 will be played on a future customs night... stay tuned!

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[UT04] server updated --- AM/TAM --- fake echos 
Friday, 3 November, 2006, 22:43 - Unreal
3SPN - link - have released more versions of ArenaMaster/TeamArenMaster.

AM/TAM is a modified version of the Last Man Standing and Team DeathMatch gametypes where maxlives is set to 1 by default.

Features include:
-In-game GUI for clients and admins
-Custom Scoreboard
-Enhanced HUD displays game relevant data
-Brightskins menu options
-Hitsounds (optional)
-Overtime period drains all remaining players of health at the same rate

I've updated the server to v3.14.1 from v3.0
Changed include:
• exploit fixes
• HUD, scoreboard and stats alterations
• line of sight (LOS) hitsounds only registered
• removal of radar and ammo regeneration combos
• Speed combo modified to also show Invisability
• Berserk combo modified to also regenerate ammo
• Freon gametype added
-see readme for details-

AM/TAM v3.14.1 can be downloaded from - here -
Server details - here - please note AM/TAM settings!


I've added the Fake "radar echos" server actor to the server to help disable the rend collision exploit as per TWL recommenadtions - link -

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[ET] customs night 20 info! 
Monday, 30 October, 2006, 11:17 - Enemy Territory

Thursday 02-Nov-06
from 8:30pm

King of the Radio (True Edition)
• action packed fast map!
• new updated version
• a server favourite
-see below post-

Crevasse (beta 2)
• made by the creator of Adlernest
-see below post-

Maps can be downloaded from server or - here -

Customs night info/history - here -

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[ET] map update --- King of the Radio (true edition) 
Monday, 30 October, 2006, 11:07 - Enemy Territory
B0n3g1b has updated his awesome map King of the Radio! This map is a huge favourite on the server. (thanks to FigJam for recommending this one!)

Changes include:
• easier access to roofs
• more cover
• centre bridge
• 5 second respawn times (was 7)
• 'Sudden Death' enabled if time runs out

Download from server or - here -

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[ET] map update --- Crevasse (beta 2) 
Saturday, 21 October, 2006, 23:56 - Enemy Territory
Crevasse by Dersaidin, who brought us Adlernest, has been updated to beta 2.

New scene:
Spies have discovered the location of an Axis uranium enrichment facility, built inconspicuously into an existing base. The Allies want it destroyed to prevent Axis from purifying uranium.

beta 2 changes:
• gun moved further from axis spawn
• frist activation button on gun removed (was buggy in beta 1)
• first phase buildings editted
• allied forward spawn is via CP now instead of flag capture
• new grenadable final objective after door destryoed
• asthetic additions and bug fixes
-see readme for more details-

Crevasse can be downloaded from the server or - here -
This will be played next customs night... stay tuned!

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[FEAR] new patch released - v1.08 
Saturday, 21 October, 2006, 11:50 - FEAR
Sierra has released a new FEAR update, v1.08 - link -

Update info:

Update Notes - Multiplayer:

• Added ability to pick up and reuse Proximity Mines and Remote Detonators that were thrown by yourself.
• Limited support for Spectator Mode in objective (CTF, Conquer All, and Control) game modes.
• Added code to improve spawn with buddies system in team game modes. Will be noticeable only in Stockpile and custom maps.
• Player kill/death messages are now shown in both system and chat messages. Player kills and deaths will only be displayed in the system message area.

Update Notes - Single-player:

• Fixed bug where trying to start a game for the first time after switching from multiplayer to singleplayer would give a "Disconnected from Server" error.

Update Notes - Global:

• Added widescreen support.
• Fixed bug where FEAR.exe would not always start when switching from FEARMP.exe to FEAR.exe.

The FEAR server has been updated but is still in progress.
Details - here -

Stay tuned for the 2v2 TDM launch!

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[ET] new IP for ET server 
Tuesday, 17 October, 2006, 01:35 - Enemy Territory
The Enemy Territory servers (nedETPRO and nedET [fritzbot]) have a new location and IP.

The server has been moved from Brisbane Australia to Sydney Australia.
IP is now

This IP has been guarenteed for at least 12 months.
Please update your favourites list!

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[ET] mapscript update --- et_beach 
Sunday, 15 October, 2006, 21:51 - Enemy Territory
mortis has updated his mapscripts for ET Beach Invasion - link. The previous scipt only allowed one allied to spawn at south beach. Also, south beach spawn is now in the correct RtCW position.

Two are available. One with the above fixes (plus previous bug fixes) and one which also includes a supply bunker spawn for allies if they build the CP. I'm using the latter.

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