ned's blog

[D3] new map relesase --- D3 ILLDM1 (alpha) 
Thursday, 23 November, 2006, 09:56 - Doom
D3 ILLDM1: Mentally Murdered

redRum, who many know as the awesome Enemy Territory mapper who brought us Raw Castle and CAHA: Tavern has released an alpha version of his Doom 3 multiplay map D3 ILLDM1.

Graphically the map is unfinished but has beeen released for public playtesting.
D3 ILLDM1 is actually a conversion of his Quake III map ILLDM1 (which is still in progress).

redRum's website - -

Test server for D3 ILLDM1 (alpha) - name ~ nedD3 [D3ILLDM1]
Download the map - here -
note: test server IP is dynamic

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[UT04] nedUT2004 BOT server redone/completed 
Saturday, 18 November, 2006, 04:12 - Unreal
Well after a marathon effort I've redone my UT04 server configs.
The time spent was very much worth it as this is a much better setup =]

• v3369
• UT Comp v16a
• AM/TAM v3.14.1
• Capture Strike v1.1
• BotManager v7.1
• UT2Vote v5.5
• AntiTCC v1.19 Beta 26 build 2006-01-13 01:53
• Fake "radar echos" used to help disable the rend collision exploit
• semi admin control for TOG members
• ONS - default link setup
• custom maps

Server details plus more - here -

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[ET] mapscript update --- Caen 2 
Friday, 17 November, 2006, 21:30 - Enemy Territory
McSteve has fixed the missing sound notificstions for Caen 2. He's added the fix to the mapscript made by Mortis which fixes some clipping exploits.

This new mapscript is on the server now.


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[BF2] nedBF2 BOT server updated to v1.41 
Friday, 17 November, 2006, 09:01 - Battlefield
Patch v1.41 has been released for Battlefield 2 which addresses an intermittent server crash bug. My server has been updated.

Server details - here -

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[ET] customs night 21 info! 
Tuesday, 14 November, 2006, 09:39 - Enemy Territory

Thursday 16-Nov-06
from 8:30pm

El Kef (GA)
• final version
• more suitable for comp play
• better flowing map
• map details - here -

Baserace (final)
• bug fixes
• new obstacles
• a new construction box location for each team
• 7 new synergy bonuses
• New Mission Guide - here -

Maps can be downloaded from server or - here -

Customs night info/history - here -

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[ET] map update --- El Kef (GA) 
Monday, 13 November, 2006, 11:46 - Enemy Territory
Marko has completed the GameArena version of his map El Kef. This is a modified version the (SW) El Kef with improvements for comp play plus more. Full details - here.

Download from server or - here -
This will be played customs night 21 !
...stay tuned!

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[ET] map update --- Baserace (final) 
Sunday, 12 November, 2006, 11:38 - Enemy Territory
CptnTriscuit has released the final version of his very popular map, Baserace.

• bug fixes
• new obstacles
• a new construction box location for each team
• 7 new synergy bonuses
-plus more!-

The New Mission Guide - here -

Download map from server or - here -

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[ET] ET 2006 State of Origin Grand Finals !! 
Friday, 10 November, 2006, 22:43 - Enemy Territory
ET 2006 State of Origin Grand Final


Sunday 12-Nov-06
8pm NSW Australia

Thanks to ETTV we can watch these two teams battle it out!
ETTV Broadcast IP

GameArena thread - here -
Results and info - here -

cyas there!!


EDIT: Queensland win 3-1 !!

Würzburg Radar - Q
Fuel Dump - Q
Adlernest - V
Frostbite - Q

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[ET] map update --- Crevasse (beta 3) 
Friday, 10 November, 2006, 10:23 - Enemy Territory
Dersaidin has updated his latest creation, Crevasse, to beta 3 =]

New scene:
Spies have discovered the location of an Axis facility built inconspicuously into an natural crevasse. Spies reported that there is valuable information kept somewhere in the base.

beta 3 changes:
• final objective is now a doc run
• docs are where beta 1/2 final objective was
• transmitter now near axis spawn
• axis can no longer boost into the room at the bottom of the elevator shafts
• allies can no longer TK-revive over the cage to get to the second phase
-see readme for details-

Crevasse can be downloaded from the server or - here -
beta 3 will be played on a future customs night... stay tuned!

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[UT04] server updated --- AM/TAM --- fake echos 
Friday, 3 November, 2006, 22:43 - Unreal
3SPN - link - have released more versions of ArenaMaster/TeamArenMaster.

AM/TAM is a modified version of the Last Man Standing and Team DeathMatch gametypes where maxlives is set to 1 by default.

Features include:
-In-game GUI for clients and admins
-Custom Scoreboard
-Enhanced HUD displays game relevant data
-Brightskins menu options
-Hitsounds (optional)
-Overtime period drains all remaining players of health at the same rate

I've updated the server to v3.14.1 from v3.0
Changed include:
• exploit fixes
• HUD, scoreboard and stats alterations
• line of sight (LOS) hitsounds only registered
• removal of radar and ammo regeneration combos
• Speed combo modified to also show Invisability
• Berserk combo modified to also regenerate ammo
• Freon gametype added
-see readme for details-

AM/TAM v3.14.1 can be downloaded from - here -
Server details - here - please note AM/TAM settings!


I've added the Fake "radar echos" server actor to the server to help disable the rend collision exploit as per TWL recommenadtions - link -

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