ned's blog

[ET] Litghthouse2 shell texture fix 
Friday, 24 July, 2009, 23:50 - Wolfenstein
Posted by ned
The final version of the map Lighthouse2 by Mrfin has a missing texture error.
"Couldn't find image for shader models/mapobjects/shell_sd/big_shell"

The below file fixes this problem.

Servers and clients place z_lighthouse2-shelltexturefix.pk3 into your etmain folder.
default location is C:\Program Files\Wolfenstein - Enemy Territory\etmain

Lighthouse2 (10-Nov-07)
Lighthouse2 shell texture fix

Download one or both from - link -

A pre-release private version of the original Lighthouse and the final public released version were played on the nedETPRO server during some custom map testing nights.

[archive] The nedETPRO custom map nights, info and history - link -

This page has been added to the neds gaming goodies page in the Enemy Territory section.

  |  permalink
Wolfenstein to get Punkbuster "out-of-the-box" ~ AUG-09 
Saturday, 11 July, 2009, 02:00 - Wolfenstein
Posted by ned
Tuesday July 7th, 2009

Activision Publishing, Inc. has contracted with Even Balance, Inc. to integrate PunkBuster™ Anti-Cheat software into the online multiplayer section of the highly-anticipated Wolfenstein™, executive produced by id Software™ and developed by Raven Software and Endrant Studios. PunkBuster Anti-Cheat features will be available "out-of-the-box" with the retail release of the game on August 4th, 2009.

PunkBuster Online Countermeasures | Announcements

  |  permalink
Wolfenstein out soon... please read this article. 
Friday, 3 July, 2009, 10:00 - Wolfenstein
Posted by ned
Here is an article by Verticae from the Crossfire Gaming Community Site.
Article - here -

Hopfully a few that read this will listen but I doubt it. Kleenex has already started producing extra stock of tissues for the expected tears and bulk crying the ET community will do upon this game's release.

Wolfenstein: Enemy Territory was a game released back in May 2003. Since then, most of us grew to love it, and many still play it day in, day out, in an attempt to improve their skill and get some of that e-fame.

Surely, this game should be considered a classic. It has a brilliant mix between aim, movement, weapon management, teamwork and that ever helpful bit of luck. Many games have worked with a similar system since Return To Castle Wolfenstein first catered it to the masses, but it was in Enemy Territory where most will agree it was perfected.

So far, so good: Enemy Territory is a great game, has plenty of following.. But that's it. There's more games out there, possibly just as good. But the instant anything new pops up, it seems the community on CrossFire instantly rejects it on the sole reason of it "not being ET".

It's happened with a lot of games, but most notably, Enemy Territory: Quake Wars and the upcoming Wolfenstein seem to be rejected by most - even if they haven't played it. "Wolfenstein has ironsights omg it must sukkk!!!11", it's a logic I fail to comprehend. Game developers want to try new things, and often do so to great success - despite the initial criticism. Look at how Shiny incorporated a sniper rifle into MDK (1997), an idea people didn't like during development, but nowadays is a part of nearly every shooter game. In fact look at The Sims (I went there!), a non-violent game that turned out to be a bestseller.

Gaming history is full of these examples, yet it seems the CrossFire community will reject anything that isn't Enemy Territory. ETQW, as an example, was written off by most people because it had aliens, vehicles, or simply because they didn't like the 'feel' (or system requirements). The majority of those judging it only played the demo, and never looked at ETQWpro, a mod which (albeit too late) made ETQW an amazing lot better. And if you think a game shouldn't need a mod to suit to your likings.. Go play some ETmain and realise it's not ETpro at all.

By the looks of it, Wolfenstein will be going down the same route: The game introduces new concepts to the ET players' universe, and because of it, it's disliked. Hell, people speak of boycotting the game already (even when they haven't seen any MP info or footage yet). For all we know, it could be an experience that, with some practice and perhaps a decent promod, could be even better than Enemy Territory.

For those that didn't feel like reading: Simply because it's 'not ET', is not a reason to dislike a game instantly. Come to your senses and realise that what made Enemy Territory great, is that it was different from what was out there (okay, and it was free). That's what developers keep trying to do. Give up the whining, and try it out first.

  |  permalink
[RtCW] all Return to Castle Wolfenstein content moved to the blog 
Sunday, 4 January, 2009, 13:41 - Wolfenstein
Posted by ned
I still have some things on my 'to do' list for RtCW but what was in the forum is now in the blog.

Fritz Bot and OSP mod server details here - Servers List -
..and more here - Info, Link and Downloads -

note: Fritz Bot mod download updated.

  |  permalink
[RtCW] FritzBot mod - Assault bug fix released 
Saturday, 12 April, 2008, 09:20 - Wolfenstein
CrapShoot has made a fix (FritzBot mod) for the Return to Castle Wolfenstein Assault map where Axis Engineers were planting dynos that weren't blowing the gate hatch.

- -

I've made a .pk3 file for this which is available from the server or when the mod is downloaded - here -

  |  permalink
[RtCW] FritzBot mod night! 
Tuesday, 5 June, 2007, 02:52 - Wolfenstein
Time for another RtCW night!

FritzBot mod
Thurs 07-June-07
from 8:30pm

By request we're starting with Depot ;]

Server details - here -

All welcome!

  |  permalink
[RtCW] new info for servers! 
Wednesday, 16 May, 2007, 13:20 - Wolfenstein
note: if you DO NOT own RtCW Game Of The Year edition then you need to download the official GOTY map-pack!

download - here -

thanks to Shrek for letting me know about this!
sorry for those who couldn't play these maps tonight ;o

RtCW server details - here -

  |  permalink
[RtCW] FritzBot night 16-May-07 
Saturday, 12 May, 2007, 05:42 - Wolfenstein
RtCW FritzBot will be run Wed 16-May-07 from 8pm

What you need:
-RtCW patched to v1.41 (I recommend v1.41b)
-fritzbot mod folder
-2 custom maps

details - here -

  |  permalink
[RtCW] FritzBot mod server completed 
Friday, 4 May, 2007, 14:29 - Wolfenstein
I've setup a FritzBot RtCW mod server. It runs the latest version (v0.54b) plus the Fritz Media Pack. I've set this up to run on demand. When ETQW is released I'll be running a server for it. Unfortionately to do this I'll be removing my ET/RtCW server. This is why I've setup this mod. I want to get some good RtCW games in before ETQW is released. If we're low on numbers I'll just add some BOTs ;p

Thanks to TOG|SnakeTails for helping me test the server.

For those who don't know, The FritzBot mod creator, Maleficus, has been employed by ID to setup the BOTs for ETQW ;]

RtCW server details and mod download - here -

  |  permalink
[RtCW] no hitler pack for Frostbite TE 
Monday, 9 April, 2007, 01:12 - Wolfenstein
I made an optional pack for clients to use on my RtCW server that removes the hitler picture and speech on the radio in the map Frostbite Tournament Edition. If used it will match the ET version of the same map.

note: servers need to have it installed for it to work

details - here -

  |  permalink

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Next> Last>>